Need For Speed ProStreet: список изменений в патче 1.1
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21.09.2008, 21:27
Need For Speed ProStreet PC LAN Patch Notes – December, 2007 ===================================
This patch adds LAN (Local Area Network) play to the PC version of Need for Speed ProStreet.
LAN Play Overview:
This
patch introduces multiplayer game play in a standalone LAN environment.
Up to 32 games of 2-8 players per game are supported. The patch has two
components: - Updated ProStreet game client - New ProStreet LAN Server
IMPORTANT: - ProStreet PC LAN Game Server is a separate application that must be started before attempting to use LAN Play. - Run one server only per LAN. Only one ProStreet PC LAN Game Server is required per LAN. Each server can host up to 32 games.
ProStreet Game Client ===================================
Prerequisite:
The PC LAN Game Server MUST be running on one PC connected to the LAN
before selecting LAN in the ProStreet game. See below for instructions
on how to start up a PC LAN Game Server.
LAN Game play option can be found on the main menu.
Step 1) PC LAN Game Server Auto-Discovery
When LAN is selected, ProStreet will automatically discover and connect to the LAN Game Server running on the LAN.
If
not found automatically, the player is presented with a screen to
manually enter the IP Address of the PC LAN Game Server in case the
server is running on a different subnet.
Step 2) LAN Account Creation
ProStreet
PC LAN play requires each player to create a user account on the LAN
Game Server. The username and password are case sensitive. All LAN
statistics and leaderboards collected during LAN games are associated
with each players account.
Note: LAN play does not require an internet connection and does not use EA Nation user accounts.
Step 3) Login
Login using the created LAN account.
Step 4) Lobby Screen
After
login, the user is presented with the LAN lobby screen which shows a
list of all active games (1 or more players) running in the ProStreet
LAN Server. From the lobby screen, either create a new LAN game or join
an existing LAN game.
If the ProStreet LAN Server has not been
configured with enough game servers, then an attempt to create a new
LAN Game will fail. In which case, see below for instructions on
ProStreet LAN Server configuration.
ProStreet LAN Server ===================================
Overview: The ProStreet LAN Server provides the following functionality: - Hosts up to 32 simultaneous games of 2-8 players per game - LAN Player Account Database - LAN Leaderboards and Game Statistics - Game Results Web Server - Game Results RSS Feed
Note that only ONE PC connected to the LAN should host the ProStreet LAN Server.
ProStreet LAN Server System requirements: - Microsoft .NET Framework Version 2.0.
Step 1) Startup ProStreet LAN Server In the ProStreet install directory, run the following application: \Online\Launcher.exe
E.g. "C:\Program Files\Electronic Arts\Need For Speed ProStreet\Online\Launcher.exe"
Step 2) ProStreet LAN Server Configuration
In the ProStreet LAN Server window, select “Settings->Edit”. The following options are available: - Max Create Games: (Default 1) - Server Port: (Default 10104) - HTTP Port: (Default 8080) - RSSFeed: (Default Enabled)
Select
the number of games that the server is to host. Maximum of 32 games can
be hosted. Select “OK”. Server must be restarted for changes to take
effect. Restart server by selecting “File->Restart”.
ProStreet LAN Server: Game Results Web Server ===================================
The
LAN game results collected in the ProStreet LAN Server can be viewed by
any PC connected to the LAN via a web browser. Note that a LAN game
must be completed and exited by all players in order for a game result
to be finalized and logged on the server.
The ProStreet LAN Server game results web page is located at the following URL by default: http://SERVERIP:8080.
If
you wish to change the port that the web server runs on, edit “Server
Port” which can be found under “Settings->Edit” in the ProStreet LAN
Server Window.
ProStreet LAN Server: Game Results RSS 2.0 Feed ===================================
The
LAN Game Server provides a RSS feed of completed game results as they
occur. The RSS feed is RSS 2.0 and you must have a compatible RSS
client to subscribe to the feed. (E.g. Mozilla Firefox Version 2 or
later; or, Microsoft Internet Explorer Version 7 or later).
A link to the RSS 2.0 feed is on the ProStreet LAN Server web page at URL: http://SERVERIP:8080
Alternatively, the rss 2.0 xml file is located at: http://SERVERIP:8080/lan-rss.xml
FAQ and Troubleshooting Guide – December, 2007 ==============================================
1) How can I run the ProStreet LAN Server on a different port?
In the ProStreet LAN Server window, select “Settings->Edit”. The following options are available: - Max Create Games: (Default 1) - Server Port: (Default 10104) - HTTP Port: (Default 8080) - RSSFeed: (Default Enabled)
In the Server Port field, enter the port number you want the ProStreet LAN Server to listen to.
Restart the LAN server. Select "File->Restart".
2)
When attempting to create a LAN game, I get the message "Maximum number
of games created on the ProStreet LAN Server. Please reconfigure server
or try again."
The ProStreet LAN Server needs to be reconfigured with a greater number of games.
In the ProStreet LAN Server window, select “Settings->Edit”. The following options are available: - Max Create Games: (Default 1) - Server Port: (Default 10104) - HTTP Port: (Default 8080) - RSSFeed: (Default Enabled)
In
the Max Create Games field, increase the number of games you wish to
run. This is the total number of simultaneous games that the ProStreet
LAN Server will support. The suggested maximum is 32 games.
Restart the LAN server. Select "File->Restart".
3) Cannot auto detect ProStreet LAN Server.
After
starting up the ProStreet LAN Server on a different computer and
selecting LAN from the ProStreet game main menu, auto discovery of the
ProStreet LAN Server is failing and I am prompted to enter the IP
address and port of the LAN server manually.
Both the ProStreet
LAN Server and ProStreet PC Game must be running on the same subnet for
autodiscover to work correctly. Ensure that the ProStreet LAN Server
and ProStreet PC Game are on the same IP subnet.
4) Players are connected to the ProStreet LAN Server but do not see the same game list?
Likely
that multiple ProStreet LAN Servers are running on the same subnet.
There should only be ONE ProStreet LAN Server running per LAN. Shutdown
the additional ProStreet LAN Servers on the LAN.
5) How can I disable the RSS Feed and web server?
In the ProStreet LAN Server window, select “Settings->Edit”. The following options are available: - Max Create Games: (Default 1) - Server Port: (Default 10104) - HTTP Port: (Default 8080) - RSSFeed: (Default Enabled)
Uncheck the RSSFeed option.
Restart the LAN server. Select "File->Restart".
6) How can I run the RSS Feed and web server on a different port?
In the ProStreet LAN Server window, select “Settings->Edit”. The following options are available: - Max Create Games: (Default 1) - Server Port: (Default 10104) - HTTP Port: (Default 8080) - RSSFeed: (Default Enabled)
In the HTTP Port field, enter the port number you want the RSS and web server to listen to.
Restart the LAN server. Select "File->Restart".
7) How can I delete the game results displayed on the RSS Feed and web server?
Shut down the ProStreet LAN Server. Select "File->Exit".
Delete the following files: \Online\statsdb.bin \Online\gamelist-working.html \Online\lan-rss-working.html
Delete the file folders starting with "LAN-Game-Results-": \Online\LAN-Game-Results-*
Start ProStreet LAN Server. Run the following application: \Online\Launcher.exe
8) How can I delete the player account database?
Shut down the ProStreet LAN Server. Select "File->Exit".
Delete the following files: \Online\playerDB.txt
Start ProStreet LAN Server. Run the following application: \Online\Launcher.exe